PLOY is a 4-player Coop-game in which the players battle one another to be the last one standing. Each player owns a shape consisting of multiple destructible cubes.
To attack another shape, one can throw bombs across the splitscreen using the crosshairs. If the majority of the structure is destroyed the respective player will die.
Apart from attacking the others, players can also rotate their shapes to dodge projectiles and collect Power Ups as well as different events like a defending event or a cube eating bug occur during play time.
4 Player Split Screen
Cross-Screen Projectile Throwing
Dodging in 3D with 2D visual effect
Power up Pick-Ups
Various modes for rebalancing the game
| Player Multiplayers (Up to 4)
| Platforms Windows
| Genre Coop-Action game
| Average Session 10 Mins
| Inputs XBOX Controller
Winter, 2016 – 3 months project
Team Members 4
A Student project of HTW Game Design (BA)
Made with Unity
My task in this project: Programming, Sound Design, Game Art
PLOY is developed by Team NoChika: I Chen Lin, Noah Osarenren, Christopher Remde, Katharina Siemsen
Project Coach: Prof. Susanne Brandhorst, Prof. Thomas Bremer, Sven-Thomas Gorholt