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PLOY
PLOY is a 4-player Coop-game in which the players battle one another to be the last one standing. Each player owns a shape consisting of multiple destructible cubes.
To attack another shape, one can throw bombs across the splitscreen using the crosshairs. If the majority of the structure is destroyed the respective player will die.
Apart from attacking the others, players can also rotate their shapes to dodge projectiles and collect Power Ups as well as different events like a defending event or a cube eating bug occur during play time.
Features
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4 Player Split Screen
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Cross-Screen Projectile Throwing
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Dodging in 3D with 2D visual effect
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Power up Pick-Ups
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Various modes for rebalancing the game
| Player Multiplayers (Up to 4)
| Platforms Windows
| Genre Coop-Action game
| Average Session 10 Mins
| Inputs XBOX Controller
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Development
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Winter, 2016 – 3 months project
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Team Members 4
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A Student project of HTW Game Design (BA)
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Made with Unity
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My task in this project: Programming, Sound Design, Game Art
PLOY is developed by Team NoChika: I Chen Lin, Noah Osarenren, Christopher Remde, Katharina Siemsen
Project Coach: Prof. Susanne Brandhorst, Prof. Thomas Bremer, Sven-Thomas Gorholt
MAKING OF

Inspiration pictures we researched & collected from Pinterest. Which I always found something lead me to think out of box. Ploy was designed to present a harmony and abstract look.

Work with teammate Chris. During the production, we built up 2 walls of idea notes, kanban board and timeline.

During the production, we regularly meet the other teams and professors, to discuss the development process and improve our game.

Inspiration pictures we researched & collected from Pinterest. Which I always found something lead me to think out of box. Ploy was designed to present a harmony and abstract look.